The shop has new items every week and a limited edition item every month. Building rooms takes 8 real-time hours and the guests checkout on specified dates. The game plays in real time, with some options only occurring at night and others only in the day, some missions can only be carried out at night. It is used for the menu, the minigames and the social interactions. The game incorporates touchscreen with its game play. There are three main guests, Frankie Fusilli, Ava Cadavra, and Optimum Alfred, who have quests that must be completed. The aim of the game is to improve the hotel by adding extensions, furnishing rooms, completing goals, rescue guests or help them find missing objects and keeping the hotel clean. An interesting coincidence is that the manager of the hotel left the previous day and has left a note at the check-in desk addressed to the player's character stating that they are the new manager of the hotel. Jerky, who informs them that "your engine has more holes than a donut shop," suggests they should probably check in at the local hotel. The player's character arrives in Strangetown after crashing their car. Like the many of the console games it takes place in Strangetown with some of the same faces. The Sims 2 for Nintendo DS is the first DS game of The Sims 2. For the wiki about this game, see The Sims 2 DS Wiki. For other versions of The Sims 2, see The Sims 2 (disambiguation).
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